Game Tactics

Gunny Death says "Alright, so."
Gunny Death rubs chin. where to begin…
Gunny Death says "who does not understand what the stats mean when you look up your gun on +weapons?"
You say "I don't…"
Vesa says "I don't."
Marja has no gun, grin.
Gunny Death says "well, any gun. :p"
Gunny Death says "Sounds like 2 is enough anyway, so I figure we'll go over that first"
Mika nods
Gunny Death says "lets go over… the lee enfield. cuz I'm biased."

================================================================================
Weapon Database THE GREATEST GENERATION


LEE ENFIELD SMLE
UK
Skill Rifles
Accuracy Mods 0.5/1/0.9
Damage d8
Reliability 1
Fire Mode SS
Base Recoil 35
Ammo Type .303 British
Clip Size 10
Penetration 5mm
Specials
Bayonet
The Short Magazine Lee-Enfield was the British army's standard bolt action, magazine fed repeating rifle from 1895 till 1956. It was also used by many Commonwealth allies, including Australia, India, and Canada. An extremely accurate weapon, it fired the .303 Lee-Enfield cartridge from a ten round detachable box magazine fed by stripper clips.


Gunny Death says "so, +weapons lee enfield gives you the stats."
Gunny Death says "first one is easy, the skill it uses. Everybody can follow that bouncing ball, right? :p"
Erkki nods.
Gunny Death says "next one, accuracy mods, this is what fuzzles people."
Gunny Death says "almost every modifier in this game is a multiplier"
Gunny Death says "and thats what they are. and this game has 3 range categories, short, medium and long, so thats the multiplier for short, medium and long. 0.5/1/0.9. 0.5 short, 1 medium, 0.9 long."
Mika says "how can we fire long range?"
Korhonen says "Same room/same place/ - same room/different place - different room, right?"
Gunny Death says "long range is one room over. medium range is in the same room, short range is in the same place."
Gunny Death says "So!"
You say "So… what is it multiplied with?"
Gunny Death says "your skill."
Gunny Death says "the percentage."
Mika says "damn I misunderstood that"
You say "aha!"
Mika sighs
Vesa says "Ahhhhhhh"
Gunny Death says "So the lee enfield uses 0.9 x your skill at long range, 1 x skill at medium, and 0.5 x skill at short"
Gunny Death says "so its better at long range."
Gunny Death says "and not so good up close."
Gunny Death says "So, a demonstration"

«Game» The enemy is near… TestGrid is now a war zone!

You reveal yourself to the world.
Mika says "I had to be axis right?:P"
«ADMIN» Gunny Death says "the reveal thing just overrides the stealth code so you can all see each other."

Grass
================================================================================
The Grid THE GREATEST GENERATION


Coordinates : 2 2

A flat plain of short grass stretches out around you, broken by the occasional bush or tree. It is rather exposed out here, the grass being too short to hide in, and cover too sparse to hide behind.
It is currently daytime.
Sub-Rooms :
1. Redoubt
===============================< In Your Location >===========================
Finland (#4) Gunny Death I. Lahti-Saloranta
Finland (#9783) Viinikaine I. Suomi M-31
Allied (#9923) Korhonen (1) - Redoubt I. Pystykorva
Finland (#8841) Marja (1) - Redoubt I.
Finland (#9786) Erkki I.
Finland (#313) Vesa I.
Finland (#296) Arto I. Pystykorva
Axis (#9787) Mika (1) - Redoubt I. Mosin-Nagant

Room Modifiers :
Elevation : 1 Cover : 100%
Stealth : 100% Inf.Move : 100%
West <W> East <E>
South <S> North <N>

«ADMIN» Gunny Death says "so, grab a gun, any gun"
«ADMIN» Gunny Death says "and +consider someone"

«Game» Vesa wields his Pystykorva!
«ADMIN» Gunny Death says "+consider <name>, which shows off all the modifiers."

================================================================================
Inventory THE GREATEST GENERATION


Number Type Name
1 Melee Weapon Puukko
2 Ranged Weapon DP 27
3 Ammo 7.62-54R x 163


«Game» Erkki wields his DP 27!

«Ground Combat» Your accuracy hitting Korhonen is :-

Base skill (maybe with sniping bonus) 56%
Damage penalties then make this 56%
Adjustments for fire mode are 5% so now its 61%
Range multiplier is x1 so now it's 61%
Combined style multiplier is x1 61%
Recoil modifier is x0.483333 so accuracy is now 29.483313%
Combat stress modifier is x1 leaving you on 29.483313%
And the multiplier for cover and obscurement,
your own and the targets, is x0.2
so your accuracy is now 6%
Last but not least, the modifier for flanking fire is x1

…which means your final accuracy is 6%!

«ADMIN» Gunny Death says "the third one down, thats the accuracy mod from the weapon."
«ADMIN» Gunny Death says "Range multiplier is x1 so now it's 15"
Mika says "I understand it now"
«OOC» Erkki says "Oh. I'm considering Korhonen. He's in the redoubt. He is considered 'one room over' because of that?"
«OOC» Korhonen has a 70 percent chance to hit Gunny Death. Woo.
Mika says "64 here"
«OOC» Erkki says "wait"
«ADMIN» Gunny Death says "no, in the redoubt is medium range."
«ADMIN» Gunny Death says "Same room, but different place."
«OOC» Erkki says "Ahh, right, my mistake."
«ADMIN» Gunny Death says "if you were peeking and he wasnt in this room it'd be the long range mod."
«Ground Combat» Vesa moves into Redoubt.
«OOC» Vesa says "Ah haaa"
«OOC» Erkki nodnods.
«ADMIN» Gunny Death says "incidentally the damage penalties you get are easy so I'll explain that too…"
«ADMIN» Gunny Death says "every wound point you have on arms, chest or head, reduces your base skill by 5 percent"
«ADMIN» Gunny Death says "and every bruise point you have reduces it by 2.5 percent"
«OOC» Mika nods
«ADMIN» Gunny Death says "if some of you are wounded already you'll notice that on the second line of +consider (the first line is just your raw score before any modifiers)"

«Ground Combat» Your accuracy hitting Korhonen is :-

Base skill (maybe with sniping bonus) 56%
Damage penalties then make this 56%
Adjustments for fire mode are 5% so now its 61%
Range multiplier is x1 so now it's 61%
Combined style multiplier is x1 61%
Recoil modifier is x0.483333 so accuracy is now 29.483313%
Combat stress modifier is x1 leaving you on 29.483313%
And the multiplier for cover and obscurement,
your own and the targets, is x0.2
so your accuracy is now 6%
Last but not least, the modifier for flanking fire is x1

…which means your final accuracy is 6%!

«ADMIN» Gunny Death says "so, y'all cool with this so far?"
«OOC» Vesa says "Yup"
«OOC» Erkki is cool.
«OOC» Mika nods

«ADMIN» Gunny Death says "we'll talk about stealth after this. :p"
«OOC» Erkki says "question: what is 'adjustments for fire mode'?"
«OOC» Erkki says "what you have the rifle set to? Or +style modifiers?"
«ADMIN» Gunny Death says "if you're firing a fully automatic weapon you get +5% accuracy"
«ADMIN» Gunny Death says "if its XA then you get +10%."
«OOC» Erkki says "ahh"
«ADMIN» Gunny Death says "So theres a bit of a bonus for machineguns and submachineguns."
«ADMIN» Gunny Death says "…though its not huge."
«ADMIN» Gunny Death says "thats actually a holdover from Top Secret, the tabletop game all this is based on."
«ADMIN» Gunny Death says "Hence why it seems a bit out of place I guess, not being a multiplier and all. Same for the damage mods."
«OOC» Viinikainen says "Two things to track the base by then, fire mod, and quick death"
«ADMIN» Gunny Death says "i'll skip styles for now, cuz we'll look over those later"
«OOC» Mika says "what about Base recoil and reliability?"
«ADMIN» Gunny Death says "recoil."

«Ground Combat» Erkki deploys his DP 27!

«ADMIN» Gunny Death says "recoil is basically the amount of strength you need to fire it without any penalties."

«Ground Combat» Your accuracy hitting Korhonen is :-

Base skill (maybe with sniping bonus) 56%
Damage penalties then make this 56%
Adjustments for fire mode are 5% so now its 61%
Range multiplier is x1 so now it's 61%
Combined style multiplier is x1 61%
Recoil modifier is x1 so accuracy is now 61%
Combat stress modifier is x1 leaving you on 61%
And the multiplier for cover and obscurement,
your own and the targets, is x0.2
so your accuracy is now 12%
Last but not least, the modifier for flanking fire is x1

…which means your final accuracy is 12%!

«ADMIN» Gunny Death says "most of the time, you dont get recoil penalties at all."
«ADMIN» Gunny Death says "the Lee Enfield has 35 which is as low as your strength can get, so you'll never have a recoil penalty firing one."
«OOC» Erkki says "so… if using a MG, you actually would need to be fairly strong?"

================================================================================
Weapon Database THE GREATEST GENERATION


DP 27
USSR

Skill Machine Guns
Accuracy Mods 0.6/1/0.65
Damage d8
Reliability 2
Fire Mode FA
Base Recoil 40
Ammo Type 7.62-54R
Clip Size 47
Penetration 7mm
Specials
Heavy Weapon
Deployable

The Degtyarev-Pekhotny 27 was the Soviet Unions first light machine gun wholly of their own design, though they did have knockoffs of the Maxim gun before that which were not ideal. It had a plate shaped drum clip of 47 rounds and a reputation for reliability - during the Winter War it was preferred by the Finns over their own less reliable Lahti-Saloranta weapon.


«ADMIN» Gunny Death nods, there is a wrinkle. if you're firing a fully automatic weapon it uses recoil x 3.
«ADMIN» Gunny Death says "and if its an XA weapon it uses recoil x 4."
«OOC» Vesa says "Ouch"
«OOC» Erkki says "if it says 'Base recoil - 40' on your weapon, what does it really mean?"
«OOC» Mika says "MG shakes alot when shooting, you need to have strong arms to keep it intact"
«OOC» Erkki says "aha"
«OOC» Erkki says "so, heh, base recoil 40 x 3 is 120."
«ADMIN» Gunny Death says "base recoil 40 means if it was in semiautomatic mode you'd need strength 40 to fire it without any recoil penalties."
«OOC» Vesa says "Better get to lifting, Erk"
«ADMIN» Gunny Death says "yeah, 40 x 3 means you need 120."
«ADMIN» Gunny Death says "Which is not possible. :P"
«ADMIN» Gunny Death says "But its a matter of degree, the bigger the difference the worse it is."
«OOC» Erkki says "right, so there'll always be recoil if you don't deploy"
«ADMIN» Gunny Death says "There is some method to the madness with recoil, rifle bullets usually have a recoil of about 35-40."
«ADMIN» Gunny Death says "Which means a fully automatic weapon using full size rifle bullets is really out of control."
«ADMIN» Gunny Death says "But pistol bullets generally have a recoil around 15-20, and submachineguns fire pistol ammo, so you can fire an SMG without any recoil penalties no full auto if you got a strength around 60 odd."
«OOC» Vesa says "No such thing as getting hit with friendly fire here, right Death?"
«ADMIN» Gunny Death says "if you look at +weapons mp18 its got recoil 18, and its full auto, so to fire that with no penalty its 18 x 3 = 54 strength needed to not have any penalty at all."
«ADMIN» Gunny Death says "friendly fire, not normally, but there are some exceptions so I'll talk about that later. :p"
«OOC» Vesa says "Heh"
«ADMIN» Gunny Death says "not from guns though, no. explosives can."
«ADMIN» Gunny Death says "you dont really need to knwo the precise mechanism for recoil, but thats how it works anyway, it uses your strength, and thats what the base recoil stat means, its how much strength you need."
«ADMIN» Gunny Death says "so, y'all cool?"
«OOC» Vesa says "Yep"
«OOC» Erkki says "Yep"
«ADMIN» Gunny Death says "ammo type and clip size is pretty self explanatory"
«ADMIN» Gunny Death says "oh, fire mode, I suppose I better say that for those who dont know"
«ADMIN» Gunny Death says "fire mode is either SS, SA, FA or XA"
«ADMIN» Gunny Death says "which means single shot, semiautomatic, fully automatic, or Xtreme Auto!"
«OOC» Vesa says "I'm afraid to ask"
«OOC» Mika says "I think germans made extreme auto weapon"
«OOC» Mika says "which can fire 1000 bullets in 10 seconds"
«OOC» Mika says "but it cant be used more than once"
«OOC» Viinikainen says "+weapons mg 42"
«ADMIN» Gunny Death says "shush, Mika. :p"
«ADMIN» Gunny Death says "single shot and semiautomatic both fire 1 bullet every time you +shoot, and hit the target one time. single shot weapons take about 90 ticks to fire and semiauto takes about 70 or so, thats the only difference."
«OOC» Viinikainen says "Need to look no further than that glorious piece of metal"
«ADMIN» Gunny Death says "full auto fires 8 bullets and it can hit the target multiple times, with that small accuracy bonus we mentioned earlier, and it fires about every 50 ticks or so, base"
«OOC» Vesa says "Hitler's Buzzsaw"
«ADMIN» Gunny Death says "and xtreme auto fires 16 bullets and fires every 35 or so ticks"
«ADMIN» Gunny Death says "theres only two XA weapons I think, the MG 42 the Germans had and the PPSh submachinegun the Russians have."
«OOC» Mika says "MG 42 was a fucking great weapon."
«ADMIN» Gunny Death says "so, y'all cool with that?"
«OOC» Vesa says "Groovy here"
«ADMIN» Gunny Death figures thats a yes.
«OOC» Mika understood
«ADMIN» Gunny Death says "ok then."
«ADMIN» Gunny Death says "next thing, penetration."
«OOC» Erkki understands.
«ADMIN» Gunny Death supposes we may as well talk about that now, thats used when you shoot a vehicle.
«OOC» Mika nods
«ADMIN» Gunny Death says "every vehicle has an armour value associated with it (even the unarmoured ones, its just really low)"
«ADMIN» Gunny Death says "and when you hit it, it compares your weapons penetration against its armour."
«ADMIN» Gunny Death says "theres a random factor there so it is modified by 50 to 150 percent, as a random diceroll. So you can hit weak spots and such. Also at long range you get a -25% penalty to penetration, and at short range you get +25%, so you might be able to damage things at pointblank which you cant from farther away."
«OOC» Korhonen ahhs. Didn't know about the pointblank thing.
«ADMIN» Gunny Death says "but essentially if the penetration, modified by range and that random roll, is lower than the thickness of the armour, it bounces off and has no effect, or very little. and if its higher, it penetrates and does lots of damage."
«OOC» Vesa says "Ahhh gotcha"
«ADMIN» Gunny Death says "vehicles do have hitpoints as those who played a mechanic will know but the system is kinda all or nothing, either a shell or bullet will bounce off, or it will go through it and do nasty things to those inside."
«ADMIN» Gunny Death says "…which is fairly accurate."
«OOC» Mika nods his head
«OOC» Mika says "I got shot by a MG"
«OOC» Vesa says "Like roast a Russian"
«OOC» Vesa weeps
«OOC» Luukas says "pointblank range is when you've +engaged the vehicle"
«ADMIN» Gunny Death nods, short range, and yeah, you can engage vehicles. I dont wanna get too tied up yapping about vehicles atm though. But as thats on the weapon list I figured I better say vaguely what it does.
«ADMIN» Gunny Death says "so, y'all cool?"
«OOC» Vesa says "Yup"
«OOC» Erkki says "Yeah"
«OOC» Mika says "one sec"
«OOC» Marja is good. Watching but distracted with IRL
«ADMIN» Gunny Death says "?"
«OOC» Mika says "how we will know which side we engage?"
«ADMIN» Gunny Death says "if you're at long range it works it out."
«OOC» Mika says "for example if we attack from front of AC, its useless."
«ADMIN» Gunny Death says "it does track the facing of the vehicle, so if you're not in the same room, it'll hit the one you expect."
«OOC» Mika says "no no"
«OOC» Erkki says "I think he means if we engage it"
«OOC» Mika says "I am at same room hidden."
«OOC» Mika says "I +engage it."
«OOC» Erkki says "or that"
«ADMIN» Gunny Death says "…right"
«OOC» Mika says "and try to shoot it from back"
«ADMIN» Gunny Death says "well, its abstract. If you're really close vehicle weapons generally are very inaccurate."
«OOC» Mika says "how will I know which side I engage it from?"
«ADMIN» Gunny Death says "and if you're in the same room, as you say"
«OOC» Erkki says "whichever side you pose it from"
«ADMIN» Gunny Death says "it works it out randomly. But."
«ADMIN» Gunny Death says "the closer you are more chance of hitting in the back, the back is the most vulnerable part and it does give you a bonus if you're engaged."
«OOC» Mika says "I understand"
«ADMIN» Gunny Death says "So its random, but with a weight thrown in there to give you an advantage if you're engaged."
«ADMIN» Gunny Death says "so, y'all cool?"
«OOC» Erkki nods.
«OOC» Mika is
«OOC» Luukas nods
«OOC» Vesa says "cool"
«ADMIN» Gunny Death says "alright, last bit on the gun stats. all infantry weapons have the above stats we went through. they got a number of options they can have as well, on top of that."
«ADMIN» Gunny Death says "…which are listed in +help ground weaponspecials"
«ADMIN» Gunny Death says "I think that helpfile is fairly self explanatory, so you dont really need me to go over that, or do you?"
«OOC» Mika shakes
«OOC» Arto is good
«OOC» Vesa is good.
«ADMIN» Gunny Death says "Cool."
«OOC» Korhonen says "Gotcha"
«ADMIN» Gunny Death says "alright. Now… the most misunderstood thing in this game seems to be sniping, so now I'm gonna devote a whole chunk of time into telling you, and showing you, how it works. :p"
«OOC» Vesa says "Heh."
«ADMIN» Gunny Death says "cuz nothing makes me sadder than seeing you lot get wiped out because you're holding your fire unnecessarily."
«ADMIN» Gunny Death says "before we can witter on about that though we have to talk about combat stress…"

================================================================================
Help - GROUND WEAPONSPECIALS THE GREATEST GENERATION


Many if not most weapons have one or more of the following special attributes which impacts their performance, above and beyond damage codes, range modifiers and recoil.

Heavy Weapon
Slows the wielder down somewhat, has a somewhat increased +reload time. May be reloaded by someone other than the wielder with +reload <name>.

Super Heavy Weapon
As heavy weapon but the penalties are massively increased. Represent mostly static infantry weapons.

Scope
Gives +20 percent bonus to Sniping tests.

Bayonet
Inflicts bayonet (wound) damage in melee, rather than clubbing bruise damage.

Deployable
Weapon includes bipod or tripod, may be deployed with +deploy command. Deployed weapons ignore recoil penalties.

Silent
Weapon includes a silencer, will not reveal users location when fired.

Flamethrower
Ignores cover penalties (though not style modifiers), if user is struck there is a chance the flamethrower explodes, which hurts. A lot. Also has a 25 percent chance of starting a fire whenever its fired.

Explosive
Weapon is area of effect, and may strike more than one target, in addition to inflicting multiple wounds. As the name implies this is mostly weapons that explode on impact, but some incendiary type weapons also have this tag. Weapon may strike other individuals a) in the same subroom as the victim, b) engaged by the victim, the dice number after Explosive indicates how many wounds it may inflict. Explosive weapons are somewhat unpredictable, the damage codes given are in effect maximum values, they may do considerably less. Explosive weapons will never strike the wielder, but may strike allies.

Rifle Grenade
Most grenades have very poor accuracy at range, a rifle-grenade used when the user is also carrying a rifle (not automatic rifle, ordinary rifle) has somewhat increased ranged accuracy.

One-Shot
All grenades and some rocket launchers are one shot weapons, ie when you use it, it is gone.

Shotgun
The United States used shotguns in both World Wars, and some civilians may be forced to resort to such weapons as well. Shotguns are assumed to be firing buckshot - this inflicts +2 damage at short range, but half damage at long range.


«ADMIN» Gunny Death says "if you type +stress it tells you how many stress points you got."
«ADMIN» Gunny Death says "…0 atm no doubt."

«Game» Your combat stress is currently 0.

«ADMIN» Gunny Death says "Modern combat is kinda tricky to simulate. On the one hand, you can line up with a rifle on the firing range and put a bullet right through the bullseye without /too/ much trouble. So an RPG system might expect guns to be pretty accurate weapons, not many misses."
«ADMIN» Gunny Death says "…and yet on the other hand something like half a percent of all bullets fired in the Vietnam War actually hit someone."
«ADMIN» Gunny Death says "and really WW2 is not much better I suspect."
«OOC» Mika says "if you watch full metal jacket, you will tell 10 percent:p"
«ADMIN» Gunny Death says "and the stress system is basically there to try and emulate that, and how combat works."
«ADMIN» Gunny Death says "basically if your stress is at 0 its like your on the range. If someone is exposed and in front of you, and you're not injured, your accuracy should be pretty good."
«ADMIN» Gunny Death says "like right now, when you're +considering each other."
«ADMIN» Gunny Death says "Specially those out in the open."
«OOC» Mika nods
«ADMIN» Gunny Death says "however, in reality most of the time soldiers are just firing in the general direction of their victim, keeping their heads down, and generally trying to stay alive. its not on the range. whenever bad things happen around you, you can gain stress points."
«ADMIN» Gunny Death says "usually the bad thing is you being shot at, being seeing someone killed (on either side… :p) can raise your stress too"
«ADMIN» Gunny Death says "but, even, not being, lern2talk"
«OOC» Mika nods
«ADMIN» Gunny Death says "how fast you gain stress is dependent on your veteran skill."
«OOC» Vesa says "You being shot at directly? Or any shooting at all?"
«ADMIN» Gunny Death says "You being shot at directly."
«ADMIN» Gunny Death says "Thats why its good to spread your fire around, up to a point. You wanna cause max stress you can."
«ADMIN» Gunny Death says "and stress has a maximum beyond which it cannot go, 100 points with veteran 0."
«ADMIN» Gunny Death says "So there comes a point when you cant actually stress them anymore."
«ADMIN» Gunny Death says "not that anybody ever gets that screwed up."
«ADMIN» Gunny Death says "anyway, stress is a pretty big reason as to why in combat your accuracies are not 60% like they are right now but more like 3%."
«OOC» Marja says "Stress=Evil!"
«ADMIN» Gunny Death says "the other thing it does (which is a new addition to the evilness) is it slows you down, so theres a tick penalty when you move, based on how many stress points you got"
«ADMIN» Gunny Death says "basically you get pinned down when under fire, and you find an nice hole, and you stay in it. :p"
«ADMIN» Gunny Death says "but the bottom line is, Stress is Bad."
«ADMIN» Gunny Death says "and really, while hitting people is obviously very nice, in a pitched battle you should be firing as much as you can anyway, because whether you hit or miss, you're making the enemy make stress checks."
«ADMIN» Gunny Death says "And someone with stress 100 is effectively as out of the battle as someone who is dead is."
«ADMIN» Gunny Death says "at least, temporarily."
«OOC» Luukas says "So seeing your enemy get killed actually makes stress higher? I think Morale is what would be raised in general."
«ADMIN» Gunny Death says "stress is not morale. :P"
«ADMIN» Gunny Death says "Stress is seeing what happens when someones head explodes and making sure /your/ head doesn't explode."
«OOC» Arto says "Yeah, unless I was a complete psycho, I think I'd be a bit freaked out if I shot someone and saw their brains spatter everwhere."
«ADMIN» Gunny Death says "in any case, the enemy being killed thing is actually a small mod cuz it doesnt happen all that much."
«ADMIN» Gunny Death says "You'll be shot at 20 times and see 1 man die, its the being shot at bit which is racking up the stress points."
«ADMIN» Gunny Death says "anyway, this does mean that willpower is like… the hidden twinky stat."
«ADMIN» Gunny Death says "it doesnt seem to impact anything directly…"
«ADMIN» Gunny Death says "but on the other hand because stress points are so bad, and because willpower stops you getting them, it has a major indirect effect on pretty much everything."
«ADMIN» Gunny Death says "it also means that you shouldnt underestimate the value of the inspiration skill either, i actually think its pretty twinky, too powerful"
«OOC» Vesa Was going to ask about that
«ADMIN» Gunny Death says "But its not very popular for some reason. :P"
«OOC» Vesa has inspiration 1 and personality 60. How does it affect things when I +inspire?
«ADMIN» Gunny Death says "I forget the exact system behind it, what it rolls, but essentially if you inspire then everybody who can see you"
«ADMIN» Gunny Death says "ie, same room or peeking at you, who is on your side"
«OOC» Luukas says "Death, didnn't you make a change (recently bbposted) that percent (meaning Veteran roll percent directly based on Willpower + 5*Veteran dots) is no longer used in calculating max Stress, but a multiple directly of the dots of Veteran does now instead?"
«ADMIN» Gunny Death says "gets a roll based on your inspiration score, and if the roll passes, their stress goes down a bit."
«OOC» Vesa says "Gotcha"
«OOC» Mika says "Veteran rules."
«ADMIN» Gunny Death says "the level governs how many ticks it takes, I know Konstantinov on Suicide Hill with inspiration 5 basically kept the entire playerbase on 0 stress for the first bit of the battle, which was a major advantage. You might not notice but I, playing the mooks, sure noticed."

================================================================================
Skill Database THE GREATEST GENERATION


VETERAN

Type : Combat
Linked Attribute : Willpower
XP Cost - Level 1 : 4
XP Cost - Levels 2-3 : 2
XP Cost - Levels 4-5 : 4
Prequisite Skill : None

The Veteran skill is more a measure of battlehardenedness than anything else. Characters with no Veteran skill are green, they panic when under fire, and they stress easily. Characters with high Veteran skill on the other hand are at home on the battlefield and behave coolly. The unfortunates with the highest levels of Veteran are perhaps the ones that green troops and civilians find a little intimidating, and the ones who find adapting to civilian life after the war the hardest. The skill need not require combat experience - some people are just naturally mentally tough.


«ADMIN» Gunny Death says "and I also noticed that when Kons logged off was when the battle started going south for you guys. So it made a big, big difference."
«ADMIN» Gunny Death says "re. Luukas, you are correct."
«ADMIN» Gunny Death says "the maximum stress you can have is based on your veteran skill, so the higher the skill the less you have to fear. veteran 5 means your max stress is 25."
«ADMIN» Gunny Death says "…aaand it goes down naturally at the rate of 1 point per minute, but thats too slow for in battle usually."
«OOC» Vesa nods
«ADMIN» Gunny Death says "Additional wrinkles… machineguns are kinda rigged to be suppressive fire weapons here."
«ADMIN» Gunny Death says "Which translates to, they dish out more stress points."
«ADMIN» Gunny Death says "being shot at with a rifle causes 2d10 stress, if you fail a veteran check. Machineguns do 3d10. And machineguns fire faster too, so overall they are much better at it."
«OOC» Korhonen sort of misses Konstantinov. With his Inspiration 5 and jacked-up Willpower. :)
«OOC» Vesa says "Iron Man."
«OOC» Luukas says "Is the amount you are slowed (tics added) directly proportional to combat stress added by being shot at?"
«ADMIN» Gunny Death says "the amount of ticks it adds is stress x2, very simple"
«OOC» Luukas nods okay
«ADMIN» Gunny Death says "SO, demonstration. Who wants to be a sniper?"
«OOC» Mika points luukas
«OOC» Luukas sees no Matti so volunteers
«ADMIN» Gunny Death will stat you up if need be. :p
«Game» Luukas unwields his Mosin-Nagant!
«Game» Luukas wields his Scoped Mosin-Nagant!
«ADMIN» Gunny Death says "who wants to be a rifleman?"
«OOC» Mika says "me"
«ADMIN» Gunny Death says "alright, you dont need a fly gun."
«ADMIN» Gunny Death says "and as Erkki has the MG, Erkki can be the machinegunner"
«OOC» Mika says "1 2 3… shoot d! lol"
«ADMIN» Gunny Death says "if three all make sure you leave and you're not in the redoubt…"
«OOC» Erkki nods. Long as i get bullets later! Also, I just did my nails, might be mistyping…
«OOC» Vesa can assist Erkki if needed. Since he needs the practice.
«Ground Combat» Mika moves out of Redoubt.
«Ground Combat» Luukas moves out of Redoubt.
«Ground Combat» Vesa moves out of Redoubt.

Grass
================================================================================
The Grid THE GREATEST GENERATION


Coordinates : 2 2

A flat plain of short grass stretches out around you, broken by the occasional bush or tree. It is rather exposed out here, the grass being too short to hide in, and cover too sparse to hide behind.

It is currently daytime.

Sub-Rooms :
1. Redoubt

===============================< In Your Location >===========================
Finland (#1541) Luukas I. Scoped Mosin-Nag
Finland (#4) Gunny Death I. Lahti-Saloranta
Finland (#9783) Viinikaine I. Suomi M-31
Allied (#9923) Korhonen (1) - Redoubt I. Pystykorva
Finland (#8841) Marja (1) - Redoubt I.
Finland (#9786) Erkki I. DP 27 (D)
Finland (#313) Vesa I. Pystykorva
Finland (#296) Arto I. Pystykorva
Axis (#9787) Mika I. Mosin-Nagant

Room Modifiers :
Elevation : 1 Cover : 100%
Stealth : 100% Inf.Move : 100%

West <W> East <E>
South <S> North <N>

«ADMIN» Gunny Death says "ok, we need some targets now."
«ADMIN» Gunny Death says "three targets. :p"
«OOC» Vesa says "Or I can be a target =P"
«Game» Viinikainen changes his style to TakeCover!
«ADMIN» Gunny Death says "you can be a target."
«OOC» Vesa says "Woot"
«OOC» Luukas wants Death as a target. :P
«ADMIN» Gunny Death says "those who wanna be targets, get in the redoubt."
«OOC» Mika says "same:D"
«Ground Combat» Vesa moves into Redoubt.
«ADMIN» Gunny Death will be a target. :p
«Ground Combat» Gunny Death moves into Redoubt.
«Ground Combat» Arto moves into Redoubt.
«OOC» Vesa watches everyone shoot at Death :)
«OOC» Mika will shoot d:)
«OOC» Mika says "he killed me enough"
«ADMIN» Gunny Death picks on Marja. Cuz I'm cruel.
«ADMIN» Gunny Death says "actually naw, Korhonen, imagine the commissar is there."
«OOC» Korhonen says "For the People!"
«OOC» Vesa says "Fascist *spit*"
You reveal yourself to the world.
«OOC» Mika says "Heil Feuhrer!"
«OOC» Mika is axis :)
«ADMIN» Gunny Death says "ok, which one of you shooters wants to shoot me?"
«ADMIN» Gunny Death says "as you're getting one target each"
«OOC» Luukas raises hand
«ADMIN» Gunny Death says "too slow, Mika. :p"
«OOC» Mika says "me too"
«ADMIN» Gunny Death says "well, too bad. Mika can shoot Korhonen, and Erkki can shoot Vesa, but one sec"
«ADMIN» Gunny Death is gonna rig all our veteran skills so they are equal.
«OOC» Vesa says "This is like a bad IC dream"
«OOC» Erkki says "where should we be? all in dugout?"
«OOC» Erkki says "err, redoubt"
«OOC» Mika says "lol"
«OOC» Luukas says "targets all in redoubt"
«ADMIN» Gunny Death says "the shooters out of the redoubt, the targets in it"
«Game» Mika changes his style to Banzai!
«OOC» Erkki nods.
«OOC» Korhonen waves about with impunity.
«ADMIN» Gunny Death says "alright, all three targets have willpower 50, and veteran 1 now."
«ADMIN» Gunny Death says "Which is actually better than Ivan."
«ADMIN» Gunny Death says "You know your target, right?"
«OOC» Erkki nods, I got Vesa
«ADMIN» Gunny Death says "what I wantcha to do - Mika, just +shoot, until your magazine is empty."
«OOC» Mika bets everyone will shoot d
«ADMIN» Gunny Death says "and no, Mika, you shoot Korhonen. :p"
«OOC» Mika says "got it shall I start?"
«ADMIN» Gunny Death says "when everybody is clear."
«ADMIN» Gunny Death says "So, Mika, you shoot Korhonen, and be in takecover"
«ADMIN» Gunny Death says "luukas, you shoot me, and be in stealth"
«ADMIN» Gunny Death says "as if you're sniping you'd be in stealth"
«Game» Luukas changes his style to Stealth!
«Game» Mika changes his style to TakeCover!
«ADMIN» Gunny Death says "and Erkki, you shoot Vesa, and you be in rapidfire or takecover, up to you"
«Game» Erkki changes his style to RapidFire!

Shooting Time Delay -35%
Shooting Accuracy -35%
Cover Mods 30%
Melee Time Delay 0%
Melee Attack Accuracy 0%
Melee Block Accuracy 0%
Engage Time Delay 25%
Disengage Time Delay 25%
Engage Modifier -25%
Disengage Modifier -20%
Stealth Modifier 0%
Dash Time Delay 75%

«OOC» Vesa says "Go go rapidfire"
«ADMIN» Gunny Death says "which is what an MGer probably would be in most of the time."
«OOC» Korhonen says "Should the targets by in any specific style?"
«ADMIN» Gunny Death says "targets can be in takecover."
«Game» Gunny Death changes his style to TakeCover!
«Game» Korhonen changes his style to TakeCover!
«Game» Vesa changes his style to TakeCover!

«Ground Combat» Your accuracy hitting Vesa is :-

Base skill (maybe with sniping bonus) 56%
Damage penalties then make this 56%
Adjustments for fire mode are 5% so now its 61%
Range multiplier is x1 so now it's 61%
Combined style multiplier is x0.455 27.755%
Recoil modifier is x1 so accuracy is now 27.755%
Combat stress modifier is x1 leaving you on 27.755%
And the multiplier for cover and obscurement,
your own and the targets, is x0.15
so your accuracy is now 4%
Last but not least, the modifier for flanking fire is x1

…which means your final accuracy is 4%!

«ADMIN» Gunny Death says "hang on, I'm gonna summon the other guy. :P"
«OOC» Erkki has deployed btw, that's okay?
«ADMIN» Gunny Death nods, thats fine
«OOC» Mika says "rapidshot is bad if you ask me"
«ADMIN» Gunny Death says "anyway, when we begin"
«ADMIN» Gunny Death says "Mika will fire until his mag is empty"
«ADMIN» Gunny Death says "and in that time, Luukas will try and snipe and Erkki will just blast."
«OOC» Mika says "give up 40 percent accuricy for 5 percent less time"
«ADMIN» Gunny Death says "when Mika is out of ammo, experiment is over."
«OOC» Mika says "ok"
«OOC» Luukas expects Death wants Luukas to +snipe before +Shooting, waiting for a successful snipe first, to demonstrate the slower fire rate and longer time it takes to get a full clip off? (for some reason this scoped Mosin-Nagant has 10 rounds in a clip, not the 5 of a Mosin-Nagant)
«ADMIN» Gunny Death says "that is, out of his 5."
«ADMIN» Gunny Death says "yeah, the scoped mosin has a bug."
«ADMIN» Gunny Death says "and yeah, you can line up now Luukas."
«OOC» Luukas says "I'll only fire 5 shots then"
«ADMIN» Gunny Death says "well, Mika will empty his clip faster. When Mika is done, experiment over."
«ADMIN» Gunny Death says "as its how much pain can you inflict, in that amount of time."
«OOC» Luukas says "first snipe failed, trying again"
«ADMIN» Gunny Death can do it codewise, never mind
«ADMIN» Gunny Death says "ok, you're set."
You reveal yourself to the world.
«OOC» Luukas says "snipe beaded, waiting to shoot"
«OOC» Erkki says "say when!"
«ADMIN» Gunny Death says "ok. Before this happens I will point out, luck is important, so I may well get my head blown off first time, which I'm sure Luukas will like. :P"
«ADMIN» Gunny Death says "Mika, let rip, when he shoots, everybody can blast away."
«OOC» Mika says "ley rip?"
«ADMIN» Gunny Death says "shoot. :p"
«OOC» Erkki says "start shooting, Mika"

«Ground Combat» You hear the sound of Rifles from Grass (2 2)!
«Ground Combat» Mika fires his Mosin-Nagant at Korhonen but misses!

«OOC» Mika says "5 percent accuricy bleh"

«Ground Combat» You hear the sound of Machine Guns from Grass (2 2)!
«Ground Combat» Erkki fires his DP 27 at Vesa and hits!
Hits hard cover.
Vesa suffers 8 wound damage to his head.
Hits hard cover.
«Ground Combat» You shoot at Vesa with your DP 27! Your accuracy is 4 percent!

«Ground Combat» Vesa has been killed!

«ADMIN» Gunny Death says "heh."
«OOC» Erkki says "heh"
«OOC» Mika laughs
«ADMIN» Gunny Death says "Lucky shot, I'll bring him back."
«OOC» Vesa says "Nice"
«OOC» Erkki says "that was indeed lucky"
«OOC» Vesa says "Ooh do it again"
«OOC» Viinikainen says "Headshot (shot shot shot)"
«ADMIN» Gunny Death says "ok, keep blasting."
«OOC» Mika says "shoot d!"

«Ground Combat» You hear the sound of Rifles from Grass!
«Ground Combat» Luukas snipes Gunny Death with his Scoped Mosin-Nagant but misses!

«Ground Combat» You hear the sound of Machine Guns from Grass (2 2)!
«Ground Combat» Erkki fires his DP 27 at Vesa but misses!
«Ground Combat» You shoot at Vesa with your DP 27! Your accuracy is 4 percent!

«ADMIN» Gunny Death says "just keep on firing, till Mika's mag is empty."
«Ground Combat» You must wait another 24 ticks of the Armageddon Clock before you can shoot!
«ADMIN» Gunny Death says "and no, Mika… shoot the one you're sposed to shoot. :p"
«Ground Combat» You must wait another 12 ticks of the Armageddon Clock before you can shoot!
«OOC» Luukas says "my first sniped shot missed, setting snipe again"
«OOC» Mika grins

«Ground Combat» You hear the sound of Machine Guns from Grass (2 2)!
«Ground Combat» Erkki fires his DP 27 at Vesa but misses!
«Ground Combat» You shoot at Vesa with your DP 27! Your accuracy is 4 percent!

«OOC» Mika says "shall I go rapidshot?"
«OOC» Vesa says "That MG is fast"
«OOC» Korhonen thumb-twiddles. Is anybody shooting me?
«ADMIN» Gunny Death says "if you want, Mika."

«Ground Combat» You hear the sound of Rifles from Grass (2 2)!
«Ground Combat» Mika fires his Mosin-Nagant at Korhonen but misses!

«Ground Combat» You must wait another 8 ticks of the Armageddon Clock before you can shoot!

«ADMIN» Gunny Death says "just shoot mika, fast as you can"
«Ground Combat» You hear the sound of Machine Guns from Grass (2 2)!

«Ground Combat» Erkki fires his DP 27 at Vesa but misses!
«Ground Combat» You shoot at Vesa with your DP 27! Your accuracy is 4 percent!

«OOC» Korhonen says "Stress 26. There we go."
«OOC» Vesa says "Stress 21"

«Ground Combat» You must wait another 12 ticks of the Armageddon Clock before you can shoot!

«OOC» Luukas says "second snipe set, waiting to shoot"

«Ground Combat» You must wait another 2 ticks of the Armageddon Clock before you can shoot!

«Ground Combat» You hear the sound of Machine Guns from Grass (2 2)!
«Ground Combat» Erkki fires his DP 27 at Vesa and hits!
Vesa suffers 3 wound damage to his right chest.
Vesa suffers 6 wound damage to his right chest.
Vesa suffers 5 wound damage to his left chest.
Vesa suffers 5 wound damage to his left arm.
«Ground Combat» You shoot at Vesa with your DP 27! Your accuracy is 4 percent!

«Ground Combat» Vesa has been killed!

«ADMIN» Gunny Death laughs.
«OOC» Vesa eyes
«OOC» Mika says "lol"
«OOC» Viinikainen says "Poetry in motion"
«OOC» Erkki eyeshifts.
«ADMIN» Gunny Death resets. keep going. :p
«OOC» Marja hugs Vesa tightly! Nooo… Young ones must survive.

================================================================================
Inventory----——> > > > > THE GREATEST GENERATION < < <


You are currently wielding a DP 27, and it has 7 rounds left in the clip.
Your DP 27 has been deployed on a bipod.

Number Type Name
1 Melee Weapon Puukko
2 Ammo 7.62-54R x 163


«Game» Mika changes his style to RapidFire!

«Ground Combat» You must wait another 4 ticks of the Armageddon Clock before you can shoot!

«Ground Combat» You hear the sound of Machine Guns from Grass (2 2)!
«Ground Combat» Erkki fires his DP 27 at Vesa but misses!
«Ground Combat» You shoot at Vesa with your DP 27! Your accuracy is 4 percent!

«Ground Combat» You hear the sound of Rifles from Grass (2 2)!
«Ground Combat» Mika fires his Mosin-Nagant at Korhonen but misses!

«OOC» Korhonen does a ballet-twirl.

«Ground Combat» You must wait another 10 ticks of the Armageddon Clock before you can shoot!
«Ground Combat» You must wait another 2 ticks of the Armageddon Clock before you can shoot!
«Ground Combat» Out of ammo! +reload!

«Game» You can't reload your weapon until the Armageddon Clock has ticked another 80 times!

«OOC» Erkki waits to reload, whee.
«Game» You can't reload your weapon until the Armageddon Clock has ticked another 64 times!
«OOC» Luukas says "second snipe aborted, shows shot would miss before firing it. Trying +snipe a third time."
«Ground Combat» You hear the sound of Rifles from Grass (2 2)!
«Ground Combat» Mika fires his Mosin-Nagant at Korhonen but misses!
«OOC» Erkki says "now, had I had an assister I wouldn't have to wait for the reload. :P Which is why a team of MGers kick ass."
«Game» You can't reload your weapon until the Armageddon Clock has ticked another 38 times!
«OOC» Vesa says "Oh, but you will"
«OOC» Mika says "D asked em to be MG helper"
«OOC» Mika says "if you find ammo, I will do that"
«Game» You can't reload your weapon until the Armageddon Clock has ticked another 8 times!
«ADMIN» Gunny Death says "keep on a-blasting, anyway"
«Ground Combat» You hear the sound of Rifles from Grass (2 2)!
«Ground Combat» Mika fires his Mosin-Nagant at Korhonen but misses!
«Ground Combat» Erkki reloads his DP 27!
«Ground Combat» You must wait another 24 ticks of the Armageddon Clock before you can shoot!
«OOC» Mika says "I am out"
«ADMIN» Gunny Death says "alright, the end."
«OOC» Luukas says "3rd snipe beaded, waiting to shoot"
«Game» Oulu is no longer a war zone!
«ADMIN» Gunny Death says "Korhonen is on 35 stress, Vesa is on 32 (and died twice), and me… not a scratch."
«OOC» Luukas says "As you can see, sniping didn't get a single hit…and took alot longer between shots."
«ADMIN» Gunny Death says "Mika was pretty lucky there (or Korhonen unlucky)"
«OOC» Erkki says "and what about the stress?"
«OOC» Erkki says "for you, D."
«ADMIN» Gunny Death says "ah, apparently Vesa was on 34 stress at top"
«ADMIN» Gunny Death says "no stress and no damage, for me. :p"
«ADMIN» Gunny Death says "so clearly, sniping if its a straight up fight, does not work."
«OOC» Vesa nods
«ADMIN» Gunny Death keeps on saying, people dont believe me - well, here we played it out. :P
«Ground Combat» Mika reloads his Mosin-Nagant!
«ADMIN» Gunny Death says "Thats not to say that sniping is useless, though."
«ADMIN» Gunny Death says "Because Mika would have been spotted and they'd be firing back by now."
«ADMIN» Gunny Death says "and ditto Erkki."
«OOC» Mika says "well currently, vesa and korhonen wont be able to shoot good at us but D would shoot at full strength"
«ADMIN» Gunny Death says "whereas Luukas, he's held his fire throughout, and would still be hidden."
«ADMIN» Gunny Death says "So it depends on the situation."
«ADMIN» Gunny Death says "so, any questions about that, comments?"
«OOC» Vesa says "Pretty clear to me"
«OOC» Erkki says "Yep, clear as crystal."
«OOC» Mika says "korho and vesa wouldnt kill us but D himself could"
«OOC» Vesa says "When assisting the MG'er the command would just be +assist Erkki? And you do it repeatedly, yes?"
«ADMIN» Gunny Death says "alright, lets explain MG assistance"
«OOC» Vesa hushes
«OOC» Erkki says "you can also +unjam erkki and +reload erkki"
«OOC» Vesa says "Does that get the stick out of your ass?"
«OOC» Erkki laughs, yeah.
«OOC» Mika plans non combat, Mg assistand after this char
«ADMIN» Gunny Death says "yeah, as Erkki says, basically."
«ADMIN» Gunny Death says "machineguns do kick more ass than rifles do. They really do. This seems to be a bit denied."
«ADMIN» Gunny Death says "Its true they drink ammo like nobody's business."
«ADMIN» Gunny Death says "And its also true that in Finland you dont have much ammo. :P"
«ADMIN» Gunny Death says "But they are definitely better."
«OOC» Vesa nods
«ADMIN» Gunny Death says "but, all things have a price."
«ADMIN» Gunny Death says "machineguns are heavy so they slow you down."
«ADMIN» Gunny Death says "thats what that 'heavy weapon' tag means"
«ADMIN» Gunny Death says "they are usually a bit unreliable so they jam a lot, though there are exceptions…"
Mika says "MG uses too many ammo"
«ADMIN» Gunny Death says "and they have high recoil, so to really kick maximum ass, you have to +deploy them, which also takes time. and when you're deployed you have to +undeploy them if you wanna move again, which takes yet more time."
«ADMIN» Gunny Death says "so, swings and roundabouts, everything has its place."
«ADMIN» Gunny Death says "When we move on to WW2 ammo won't be an issue and everybody will carry as much as they can carry, in Finland its a bit different, but even here… like that last night fight… you will have occasions when you need that firepower."
«ADMIN» Gunny Death says "you aint gonna run out of rifle ammo, you only use a few bullets a fight with them."
«ADMIN» Gunny Death says "and yeah, re. assistants for the MGs, an assistant can unjam a jammed gun, reload an empty one, and generally transfer ticks with +assist <name>, whichi really does improve its rate of fire still further."
«ADMIN» Gunny Death says "those who doubt that MG teams kick ass must not have seen Belleau Wood in WW1, when we had some German mooks in MG nests who really did /massacre/ the poor-ass marines."
«OOC» Vesa says "Is it +unjam <gunner name> or +unjam <gun name>?"
«OOC» Erkki says "gunner name"
«ADMIN» Gunny Death says "I'm usually not cruel enough to do that to you, Belleau was an exception. :P"
«ADMIN» Gunny Death says "So, thats MGs."
«ADMIN» Gunny Death says "We all cool with that?"
«OOC» Vesa says "Yep"
«ADMIN» Gunny Death says "sorry if I'm boring you, Lauri. :p"
«OOC» Arto says "yarr"
«OOC» Mika sleeps:p
«ADMIN» Gunny Death cuffs Mika
«Game» TestGrid is no longer a war zone!
«Game» Vesa moves out of Redoubt.
«ADMIN» Gunny Death says "alright. we've yakked about MGs, we've yakked about the mechanics of it all. I figure one more thing… flanking."
«ADMIN» Gunny Death says "oh, and stealth. Lets do that first."
«ADMIN» Gunny Death says "while on the topic of sniping."
«ADMIN» Gunny Death says "Basically every one of you when in a battle carries around a list of targets with you on your player object"
«OOC» Mika says "dont forget silent kills too"
«ADMIN» Gunny Death says "yeah, melee, I guess. it has its place."
«ADMIN» Gunny Death says "you can always see everybody on your own side, for ease."
«ADMIN» Gunny Death says "but the enemy, you by default cannot see them."
«ADMIN» Gunny Death says "which is why if I switch someones allegiance for some reason, like an execution, they disappear. :p"
«ADMIN» Gunny Death says "you remain unhidden, so long as you pass all the stealth checks the code makes you run. Soon as you fail a stealth check you go on their list of targets, and there you remain, until you do something to get off that list."
«ADMIN» Gunny Death says "you always make stealth checks… even when you're not in style stealth. you just have a smaller chance of being successful with them."
«ADMIN» Gunny Death says "so, when you do make them. a) when you move, if anyone has line of sight to your destination, they get a check. b) when you engage, they get a check."
«ADMIN» Gunny Death says "and thats it. fairly simple. if you open fire then everybody with line of sight to you can then see you."
«OOC» Mika says "lol"
«OOC» Luukas says "except for possible odds to not be seen when +sniping."
«OOC» Mika says "how about engage?"
«ADMIN» Gunny Death says "engage, that forces a check. and engage will tell you if they spotted you too, as a kindness."
«ADMIN» Gunny Death says "it'll say "And you are not spotted" or "X is aware of you""
«ADMIN» Gunny Death says "depending on if you're on your victims list."
«OOC» Mika says "I have some questions about engage."
«ADMIN» Gunny Death says "the other thing is when someone +peeks they get a fresh check on their new possible targets in the room they peeked into, and +lookout is what you use to look around and that forces fresh checks out of everybody too. and whats that, Mika?"
«OOC» Mika says "first, if I engage and it wont notice me, can others notice me?"
«ADMIN» Gunny Death says "no, only the one you're engaging gets a check."
«OOC» Mika says "okey"
«OOC» Mika says "If I engage, and I fail to engage. but he isnt aware of my presence."
«OOC» Erkki says "+lookout is for looking in the same room you are in plus the room you are +peeking into?"
«OOC» Mika says "can he see me or others?"
«ADMIN» Gunny Death says "thats right, Erkki"
«ADMIN» Gunny Death says "no, he can't, Mika."
«ADMIN» Gunny Death says "and he would have no warning you tried to engage him either."
«OOC» Mika says "thats good."
«ADMIN» Gunny Death says "if you're not on his list, he doesn't see anything you do."
«OOC» Mika nod nods
«OOC» Mika says "can they see I OOC if they arent aware of me?"
«OOC» Mika says "or use : instead of pose?"
«ADMIN» Gunny Death says "they can see OOC, yes. and if you use @emit or : or // they can see that too."
«ADMIN» Gunny Death says "hence why you should use pose x for anything IC."
«OOC» Mika nods
«OOC» Mika says "I do that"
«ADMIN» Gunny Death nods. Cool.
«ADMIN» Gunny Death says "any other questions about stealth?"
«OOC» Mika says "last one, if I kill someone at stealth, others can see me?"
«OOC» Viinikainen says "When do we reach Ninja level?"
«ADMIN» Gunny Death tried to make it as automatic as possible when coding it, so theres not all that many commands related to it
«ADMIN» Gunny Death snickers at Viini.
«OOC» Erkki says "Oh, question on that which has been up on debate befoer: say I do use : and @emit in a pose, and your NPCed mooks see me - it'd just be an OOC thing then though assuming they don't actually /see/ my char according to the code?"
«OOC» Mika is half ninja!
«ADMIN» Gunny Death says "if you did that Erkki it'd be an OOC thing"
«OOC» Erkki would assume they couldn't start shouting 'Look, there's the enemy!'? That this was code entered because there might be PvP in the future
«ADMIN» Gunny Death says "Yeah, it'd be OOC."
«OOC» Viinikainen says "You'd been full ninja if it hadn't been shot out of you"
«ADMIN» Gunny Death says "Its good for you to pose though because quite often the people reading your poses arent even in the same room as you."
«ADMIN» Gunny Death says "so if you @emitted they wouldnt see it."
«ADMIN» Gunny Death says "cuts both ways."
«OOC» Mika says "thank you d."
«OOC» Erkki nodnods.
«ADMIN» Gunny Death says "so, y'all cool with stealth?"
«OOC» Mika says "thats all my question about silent kill"
«OOC» Vesa says "Cool"
«OOC» Luukas says "But your policy, for a policy, is that all IC should be through pose, right Death?"
«ADMIN» Gunny Death says "all IC should be through pose yeah."
«ADMIN» Gunny Death says "but thats more so you dont use page to simulate radios you do not have, and that sort of thing."
«ADMIN» Gunny Death says "so, we cool? anything else?"
«ADMIN» Gunny Death says "anyway. to clarify re. silent kill, how that works, if you make a melee attack, and they can't see you, and your silent kill skill is higher than their observation skill, and if you make a silent kill check, they die, and it doesn't reveal you. Or even the fact they died, to anybody else."
«ADMIN» Gunny Death says "you may notice theres a lot of 'ands' in that last sentence, which means its pretty difficult to do."
«ADMIN» Gunny Death says "So I wouldnt expect much out of that skill."
«OOC» Mika says "one last thing, what if I wound them, not kill"
«OOC» Mika says "they see me right?"
«OOC» Erkki says "no, they'll think it was the Hand of God that got them hurt."
«ADMIN» Gunny Death says "if you succeed in the silent kill they die, it doesnt actually wound them codewise, just sets em dead. if you fail the silent kill check then it just does a normal hit and they see you."
«OOC» Erkki ducks.
«OOC» Vesa says "Heh."
«OOC» Luukas wants to make sure he understands: A successful Silent Kill definitely kills every time, never just wounds. Right?
«OOC» Mika says "ahh"
«ADMIN» Gunny Death says "thats right, Luukas."
«OOC» Mika says "I understand it now"
«ADMIN» Gunny Death says "you wont even see a wound, you get an emit that says something like "X sneaks up on Y and delivers a SILENT KILL!""
«OOC» Mika says "can others see me if I fail silent kill and do normal attack?"
«ADMIN» Gunny Death says "Vaclav did it in Spain. He's the only one to have ever done it for real, in combat, I think."
«ADMIN» Gunny Death says "And thats in what, 2 years of play."
«ADMIN» Gunny Death wouldnt expect marvels from that skill.
«OOC» Mika says "I killed someone yesterday:)"
«OOC» Mika says "but with damage"
«OOC» Mika says "5 to chest"
«OOC» Mika thought it was silent kill
«OOC» Mika says "now I understand it wasnt"
«ADMIN» Gunny Death says "yeah, not a silent kill. getting all those conditions to be true is very hard. It just doesnt happen normally, but if you do commando stuff in the future you might possibly have to knife lone sentries and stuff."
«ADMIN» Gunny Death says "Like I said, I dont think its all that valuable."
«ADMIN» Gunny Death says "But, it has its place. Everything has its place."
«ADMIN» Gunny Death says "so. I think we've covered almost everything infantry related. it aint hard, is it. :p"
«ADMIN» Gunny Death says "ah, flanking. I spose I should mention that."
«OOC» Mika says "ty d, thanks for clearing it to me"
«ADMIN» Gunny Death says "if you're shooting someone who isnt looking in your direction, ie peeking somewhere other than where you are, you get a bonus to accuracy to hit them, to reflect you either being behind them or flanking them."
«ADMIN» Gunny Death says "its a bigass bonus."
«ADMIN» Gunny Death says "Course, normally they could just promptly turn to look your way, and you lose the bonus then. So for it to have a really major impact you have to split your team up and surround them, so whichever way they look, someone is shooting at em in the side."
Vesa has reconnected.
Vesa has partially disconnected.
«ADMIN» Gunny Death says "and thats really where your squad commander should be earning his pay. Its not your job to worry about where everybody is really, and its pretty hard to pose and pay attention to whats going on overall."
«OOC» Erkki says "so, you don't get flanking bonus if you're in the same room as them, correct?"
«ADMIN» Gunny Death says "No, you dont."
«OOC» Mika says "how about in a L shape?"
«ADMIN» Gunny Death says "yup, you would then."
«OOC» Mika says "player 1 at top, target at bottom, and player 2 at east"
«ADMIN» Gunny Death says "the code is a bit limited cuz you have no facing in a MUSH, you just have a room that you are in."
«OOC» Mika nods
«ADMIN» Gunny Death says "So all the code can check is which room they are in and which room they are peeking in to, and if the shooter isnt in one of those two, they must be to the side (or rear)."
«OOC» Vesa says "That's rough"
«ADMIN» Gunny Death says "its worth +considering when flanking, because you get some weird situations"
«OOC» Vesa says "So if they change their +peeking direction, you can lose the bonus?"
«ADMIN» Gunny Death says "you'll see the flanking mod at the bottom of the +consider list."
«ADMIN» Gunny Death says "yup."
«OOC» Luukas says "But it means if you're shooting at a group of Russians in the next room (long range) and another Finn is exchanging fire with some of them from yet a different room (the 'L'), you will get a flanking bonus to shoot the Russian shooting at him, the other Finn, not the ones shooting at you."
«ADMIN» Gunny Death says "thats right. in reality usually the bad guys are split up, some looking one way and some the other."
«ADMIN» Gunny Death says "and when you consider, you will get the bonus on some, and not on the others. :p"
«ADMIN» Gunny Death says "needless to say its best to shoot the ones you got the highest accuracy on."
«OOC» Vesa nods
«OOC» Erkki had a nice flanking bonus yesterday on the ones who were shooting towards the west.
«ADMIN» Gunny Death says "…which oddly enough are the ones not shooting at you. :p"
«ADMIN» Gunny Death says "Thats a bit clunky but thats a limitation of the code, if someone has a fly way of changing that then tell me…"
«ADMIN» Gunny Death says "anyway, yeah, your commander should be trying to rig things so you flank them and they dont flank you where possible. you got some communication commands there so you can talk to your commander IC when he's elsewhere."
«ADMIN» Gunny Death says "also the actual bonus you get for flanking is dependent on your commanders skill level, assuming he makes a check."
«ADMIN» Gunny Death says "So the command skill does have a pretty real effect on the actual shootin' accuracy you end up with."
«OOC» Erkki says "he needs to make a check?"
«ADMIN» Gunny Death says "yeah, its 1.5 + a bonus for the commander, the commander has to make a check, and if he passes, its +0.1 per level of skill"
«OOC» Mika Hmms
«OOC» Luukas says "not do a command to make a check, but a check that's automatically worked out by code, right?"
«OOC» Mika says "dont forget the height stuff too d"
«ADMIN» Gunny Death says "yeah. It actually runs that check every time someone +shoots."
«ADMIN» Gunny Death says "So some shots you'll get it, some not."
«OOC» Erkki says "ahh, I thought it was a command check"
«ADMIN» Gunny Death says "yeah, it is, the squad commander checks, every time the minions +shoot. :p"
«OOC» Erkki says "well, yeah, but it's automatic - he doesn't type"
«OOC» Erkki says "type +flank or something. :)"
«ADMIN» Gunny Death says "its pretty odd for a tabletop system but the joys of a computer means it can make your boss make a roll every time the minions shoot. Yeah, the boss doesnt have to tyep anything."
«ADMIN» Gunny Death tries to keep the +commands down so it does as much as poss itself.
«ADMIN» Gunny Death thinks I've had enough of yakking anyway, unless there are any questions or anything?
«OOC» Mika says "heights"
«OOC» Erkki says "Thanks, this has been really good!"
«OOC» Erkki thinks we can do other lessons in the future.
«ADMIN» Gunny Death was thinking of having a battle or two, PC vs PC?
«OOC» Korhonen nodsnods. The system's grown a lot since WWI. It used to be s oeasy.
«OOC» Vesa says "Yeah, this has been extremely useful"
«OOC» Mika says "I would agree on that"
«ADMIN» Gunny Death says "when you're fighting the mooks the shit seems to slide entirely your direction, of course it isnt that way but you dont know how badly the mooks are hurting. I figure if you fought each other maybe you'd know what its like. :p"
«OOC» Mika says "I have 1-2 questions if you will be ok"
«ADMIN» Gunny Death says "Sure, shoot."
«OOC» Mika says "ok how does height effect."
«OOC» Mika says "second if a person is +peeking to a direction and +lookout, will he look at both his and peeking room or only peeking room?"
«OOC» Erkki will say one thing though: anyone can come here and not need to read a shitload of rules to play here. It's quite easy. It's that we really don't know RL tactics we don't do well I think. Cause it seems like you've tied the RL to the system as best as you could.
«OOC» Korhonen nods to Erkki.
«ADMIN» Gunny Death says "+map/elev shows a contour map in effect for those who dont know. if you shoot uphill you have a small penalty. if you shoot downhill you get a small bonus. if you move uphill, penalty, move downhill, bonus. the size of the bonus/penalty depends on the height difference, so a steep hill -> big mod, small hill -> small mod."
«OOC» Erkki says "and I'm up for a pc vs pc fight"
«OOC» Korhonen says "Yeah, let's throw down"
«ADMIN» Gunny Death says "with a difference of 1 it makes little difference. I think Suicide Hill had rooms with elevations 3 apart though"
«OOC» Vesa would like to mess with the +assist code for the MG"
«ADMIN» Gunny Death says "And then it made a big diff."
«ADMIN» Gunny Death says "you want a straight out slugfest?"
«OOC» Mika says "I remember at Suicide hill I had like 120 percent to hit people"
«ADMIN» Gunny Death says "or something like an ambush scenario or some such?"
«ADMIN» Gunny Death says "Or a raid"
«OOC» Erkki is fine with whatever scenario.
«ADMIN» Gunny Death says "theres 9 here, and a couple of idlers, we could do 4 v 4, or 3 v 5 but the 3 with some advantage, or whatever."
«OOC» Viinikainen says "Or everyone against everyone, Deathmatch style"
«OOC» Mika says "4 v 4 is good"
«OOC» Viinikainen says "First to 30 frags win"
«OOC» Luukas agrees with what Erkki said. As opposed to a lesson/demonstration on commands and code, a session to gain insight on tactics would also be helpful. Perhaps at a different date. Such as tactics to take out a machine gun nest, etc.
«OOC» Mika shoves vii to play unreal tournament:p
«OOC» Vesa smirks at Vii
«ADMIN» Gunny Death nods. I dont wanna blind people with too much info though, as Erkki says you dont really need a whole lot of knowledge.
«OOC» Mika says "MG nest is good"
«OOC» Mika says "we usually suck agains MG nest"
«ADMIN» Gunny Death explained the mechanics mostly but you really dont need to know that much.
«OOC» Erkki thinks we now know why taking an MG nest is hard. :)
«ADMIN» Gunny Death says "Hopefully whoever is in charge will give good orders. :p"
«OOC» Mika says "MG nests are ment to be hard"
«ADMIN» Gunny Death says "fix / flank / finish. :p"
«OOC» Korhonen says "Triple F"
«ADMIN» Gunny Death says "and yeah, MG nests will always be bad news for infantry"

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