Frequently Asked Questions

The Real Real Basics

Whats a MUSH?
An online, real time, text based roleplaying game. Related to MUDs, though MUSHes emphasise cooperative storytelling instead of a more MMORPG-like environment where you fight mobs to gain XP.
How do I play it?
You connect to the MUSH server using the telnet protocol. It is advised you use some proper MUSH client software to do so, as Windows telnet is not ideal. Fortunately these are free and not very big so easy to download. MUSHClient is a good choice for this game. When you have it installed enter war.isunlimited.net as the address and 7115 as the port. You can log in as a guest then by typing 'connect guest guest'. When you're connected +help basics will give you a bit of information to get started.


Do I need to have played on a MUSH before?
Nope, this game is pretty newbie friendly, we hope.

The Basics

So who runs the game?
Me, who logs in as Death.
And where can I contact this Death…?
On the game - either page or use @mail. help mail-sending to find out how if you don't know.
What is the setting?
It is essentially the European Theatre of World War 2, though as World War 2 had its roots in earlier conflicts there is also occasionally some plot arcs set in World War 1, or the 20s and 30s.
What about Japan?
Not in it. Yet. When we finish with Europe we may continue with the Pacific Theatre. We may add the Pacific Theatre in before the end. At the moment there is no plan to do so, however.


Do I need to know a lot about history to play?
There are plenty of theme files on the game which explain the historical events going on in the background or being played out in the game. Of course you can always read more, as the internet is full of information about the World Wars, and you may get more out of the game if you do, but it isn't strictly necessary. Really it's not any different from any other game - all games have theme files after all which players are generally expected to read, so do we. The only difference is that the events described in theme here actually happened!
I'm a history nerd - can I add to theme files?
There is a URLs board on the game where players can submit any URLs to history sites they think are particularly illuminating.
Can we change history?
No, the broad pattern of the war will play out as it really did in real life. Poland will fall, France will fall, Britain will hold out, Moscow will hold out, D-Day will happen as it did in 1944 and so on.
If history doesn't change doesn't that limit RP?
Not at all. The War is merely the background to your own actions, and of such a different scale that it need not really feature much in your day to day roleplay. So many war movies have been made based on historical events, none of the fictional characters in them had their character in any way limited by history, after all. The day to day events of the game are very small scale - characters are privates, civilians, the normal guys, who fought in their hundreds of thousands. The progress of the War is merely the backdrop to the story of your own characters.


What is the feel of the game?
It is definitely not the intent of TGG to glorify war. Indeed, we believe that war is a terrible thing, and that comes out in the theme. It's a game about ordinary people in extraordinary circumstances, not about superheroes. Death is a common theme, but so too is a quiet determination in the face of the enemy. If you've seen war movies like the Battle of Britain, Platoon, Saving Private Ryan, the Thin Red Line - like that. There are plenty of roleplay logs on this wiki so you can see what its all about.
What sort of characters can I play?
The focus is on the soldiers. That means most characters will be soldiers in one of the armies involved in the War. There is usually the opportunity to play civilians as well, but the soldiers and their support staff are the focus.
What about female characters?
It is the reality that in the 1940s in most armies women did not serve as front line troops, with a few exceptions (most notably the Soviet Red Army). Unless women did historically serve as soldiers in the army in question, female soldiers in the game will not be allowed. All is not lost though, as there is the opportunity for female characters in the historical role they typically had - ie, medical staff. Nurses and doctors are a valuable part of the team, have plenty of coded skills and abilities to make sure they are useful, and will have no shortage of RP. There might also be the opportunity to fight as a woman in disguise, it's been done before, but as we don't want that concept to get hackneyed and stale you better ask first!
What about civilian characters?
There is almost always the opportunity to play civilian characters as well. The only caveat here is that you are responsible for your own fun playing a civilian, as most of the scenes run by staff will involve soldiers, but a creative roleplayer can certainly get plenty of mileage out of a civilian, especially one such as a journalist who has reason to come into contact with the soldiers.
What about alts?
The usual mechanism is that everybody can play 1 soldier and 1 civilian character, but it depends on the theatre.
Am I possibly going to get ordered into danger?
I'm afraid so. Thats what war is all about!
Are there rules on consent?
Heh. No. Things can and undoubtably will happen to your character on this game that are rather harmful. You don't have full control over the destiny of your character. On the other hand the code is the final arbiter in combat and being coded it is guaranteed to be neutral - same rules for everybody.
What happens when the war ends?
I dunno. Korea? Vietnam? Theres no shortage of wars. And besides, World War 2 went on for six years. If the MUSH is still around in six years, I'll be quite happy! It isn't really an issue.

Character Generation

Are characters pregenerated?
Nope, you make your own.
Is there a lengthy application process?
Nope, normally there is no application process at all in fact. Writing a background is optional and can net you some bonus experience points, but is not actually required - when people write them, the ones deemed 'good' are usually a couple of screens long. You also have to write a description of your character and it has to be of a certain minimum length - a couple of paragraphs.
Do I need any RPG books or other materials?
Nope, everything you need is on the server.
Can I play an officer?
Nope, everybody starts out as a private. You may well be promoted, but such things are at the discretion of your superiors, and promotions are rare. We don't want an army full of sergeants, after all. Commissioned officers are very rare, we've only had a couple in the time the game has been running. Usually there will be an NPC captain or lieutenant who bosses you about.
What system does the game use?
It's based on the old espionage RPG, Top Secret, but so modified its effectively homebrew. Character generation is very simple, you have six attributes and a list of skills. The basic mechanic is percentile based. Its all coded and explained in the chargen rooms, so just log in and try it out!
What sort of character can I play?
Soldiers in World War 2 came from just about any background imaginable. Its up to you to decide what your soldier was before you ended up in uniform. If you don't want to play a soldier, the next major character concept is the medical arm, doctors and nurses. And if that doesn't appeal either, civilians are usually available, depending on the current goings on. If in doubt, ask.
What nationality can I play?
It depends on which part of the war we're playing out. The plan is that we'll cover pretty much everything - Germans, Americans, British, Russians. We can't cover everything at the same time though, so the plots focus on a given area for a while, perhaps the invasion of Poland from the German point of view, or the Battle of Britain from the British point of view, and then when thats done we move on.

Scenes, Code and Combat

Are there plots?
There are plenty of scenes run by staff, usually fighting of some sort though not always. Usually one every two or three days, RL lives permitting. As there is a timeline involved Things Happen, the war progresses, and there is never any stasis which is a common flaw in a game. Whether its a new tank design, new weapons, new commanders, or fighting in Africa instead of France, the game is always in motion, forward through history. The plot is, in a sense, the war going on in the background, but it will most assuredly have an effect on the characters in it, just as it did on Private Ryan.
Do battle scenes take a long time?
Not really. An hour or two is normal, though a huge one can drag on. Combat is coded so it tends to be quite swift, no waiting for your turn while a human judge tries to sort out whats going on.
If its coded doesnt that crimp roleplay?
We don't think so. It's sufficiently abstract to allow you to pose around the coded commands. Certainly that is the intention, and posing is required in battle scenes. There are plenty of logs of battle scenes up on this wiki so you can get an idea of how it works.
How lethal is it?
It can be quite lethal. It definitely focuses on teamwork, there are no superheroes here, only squads of ordinary soldiers. It's possible to do a task well and get out of it with minor injuries. Its also possible for something bad to happen and everybody get gunned down in an ambush. It is… 'realistic', as far as the medium of text allows. That said everybody gets a certain number of fate points so you can dodge death a number of times, so every character should get a goodly amount of time. Don't be a hero, as heroes buy a farm!
What about tanks? Ships? Aeroplanes?
They are all either in it, or will be in it soon. Not every plot arc features them though. So you may be a tanker, or a pilot, or a sailor. It depends.
Is there player vs player combat?
Nope, you're on the same side as everybody else. In fact combat is coded so that it can only happen with the supervision of staff.
Can I run my own scenes?
Absolutely. You might want to talk to a staffer first, but as the point of an RPG is roleplay, we are in the business of encouraging it, not limiting it.
Can I help out with code?
Quite possibly! Ask on the game.

Other Stuff

If I want to complain about something is there a formal procedure to do so?
In a word, no. If you got some issues with something you can talk to me, Death. It's a small game, so no bureaucracy required. And my anarchistic streak gets irritated by games that think they are corporations.
What about privacy?
There is no guarantee of privacy on this game - it's rather different from most MUSHes in that characters generally don't have any private location of their own anyway (unless a communal barracks is considered to be private). Given telnet is an insecure protocol pretentions of privacy would seem rather false in any case. There is also a culture of scenes being logged and posted to this wiki, so if you are roleplaying, chances are you'll find yourself in a log before too long. The general atmosphere between players is more cooperative than most games, it is your squad against the NPCs - there is code so you can optionally choose to share your character sheets with other people, for example. There isn't really much to keep private, at the end of the day.

The Bounds Of Good Taste

So do we get to play Nazis?
Yup, at some points.
…or Jews?
Quite possibly.
Isn't this an insult to the memory of those who died?
It would be if we glorified the Third Reich, but we don't think we do. (Neither do we think Germans are all monsters. Ordinary people in extraordinary circumstances, again.) There have been plenty of war movies that covered the Holocaust or the German point of view in World War 2. And as for peoples memories - storytelling has had a long tradition as a way of recording historical events, and helping remember the fallen. We think that telling stories about the horrors of war, real war - roleplaying characters who go through what they went through, not so many years ago - in a sense keeps the memories of those real people who died in those wars alive.
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